Precipitation now accumulates on surfaces, freezing or thawing based on temperature. Terrain-generated updrafts that allow gilders to gain altitude without a tow plane. Small, powerful downdrafts – perfectly modelled with pilot training in mind. Powerful streams of upset air left in the atmosphere by other aircraft – just like real life. Proprietary algorithms to turn data from the real world into X-Plane weather. Immersive clouds to fully capture the sensation of flight. Jetways move to meet your aircraft when parked at the gate.Īir Traffic Control follow regional procedures and accents around the world.Īirport artists can choose from a library of pavement effects to perfectly capture the look-and-feel of airports by setting level of cracking, oil spills, pavement material, and more. X-Plane 12 includes detailed 3-D scenery for more than 17,000 airports around the world – all with new ground textures, towers and pavement effects to enhance realism.Ĭustom suite of endless control tower variation, easy to use for maximal realism. The entire world now comes to life with FMOD sound – birds in the forest, cars in the cities and of course, ground service vehicles. Large variety of 3D trees with variation of species, size, and seasonal effects. Gorgeous, geographically-aware water colours. Tree colour and leaf coverage vary to show season – snow accumulates, too! Gorgeous global water rendering, complete with wave height controls and floatplane interaction based on feedback from expert pilots. Light brightness, intensity, spread, and more – all computed in real time with the laws of physics. In X-Plane 12, every major aspect of how Laminar Research simulates the world and its effects on aviation has been rewritten based on first-principles physics and real-world data with tireless pursuit of realism. Thanks to its open structure, all users and enthusiasts can change every single part of it and adapt it to their preferences. In this simulator, there is a whole world to discover. make sure to call VWB_getView.X-Plane 12 is the latest version in the flight simulator series for Windows, Mac, and Linux systems. enable next to simulate head-tracking input, if your application does not provide this Near=0.1 the minimum rendering distance, all faces closer than that are culledįar=20000 the maximum rendering disctance, all faces futher than that are culledīTurnWithView=1 set to true, if moving platform alas world turns with view directionīUseGL110=1 enable to use with fixed-pipeline openGLīicubic=0 set to true to enhance sampling acuracy, will use up some extra GPUĪutoViewC=1 if viewplane is skewed, widen FoV to cover a moving range of autoViewC * screenīAutoView=1 overwrites screen fov and dirĬalibFile=C:\Users\Public\Documents\VIOSO\Anyblend\Export\xplane.vwf use with right-handed (most openGL/Vulcan) coordinate system using x-right, y-up, z-rearward, scaling Meter (host) to Millimeter (mapping) ![]() Benchmark plugin performance avg: 600 us.3x projectors 1600×2560 (warping on a spherical screen).External views: like tower and chase cameras are not warped.3D Panels on the projection screen: you can enable 3D panel visuals on the screen “Internal: fowrard with 3D panel”, however certain aircrafts force eyepoint offsets to the views which could cause misalignment of the warp and blend.The plugin does not support rendering on multiple GPUs on a single machine.The plugin uses OpenGL API, you cannot use Vulkan hardware acceleration in the graphics settings.Run X-Plane and your warping and blending will be applied.set calibIndex= according to the calibration file (double-click the.put in an empty calibFile= for all unwarped monitors like instructors or panels.create a section for every monitor used. ![]()
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